Monday, October 27, 2008

3d Sculptie and Photoshop texturing with Second Life

Recently started messing around with 'sculpties' in Second Life. I downloaded a program called Wings 3D, and used it to make a 3d sculpture map which I can then upload the sculpture map into Second Life and apply textures. As I'm very new at playing around with 3d sculpture software my following examples are what I would call "newbie" level at the moment.

Hopefully the more experience the better and more detailed these will become. But for example below is couple examples of 3d sculpted objects created in Wings3d.



Rocket created in Wings3d













And a rook chess piece in Wings3d











Once uploaded into Second Life I took some screenshots of the 3d model with a texture and without a texture. Photoshop used for the texture.

Sculpted rook chess piece textured and without a texture inside second life.







Sculpted rocket textured and without a texture inside second life.







Sculpted mushroom textured and without a texture inside second life.






Well that's it so far in my jump into experimenting with 3d sculpties and texturing using a mixture of Photoshop, Wings3D in Second Life. There are many tutorials to getting started with sculpties within second life so to get people started visit this link and it gives a rundown of using Wings3d for your Second Life sculpties and using Photoshop for texturing them.

http://wiki.secondlife.com/wiki/Wings_3D

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